Hi guys, here I am with another noob question.
I have an actor, a simple cube, and I have a working blueprint that checks if the player is looking at the cube, and in case it shows a label on the actor (something like “Press “E” to start”). So far, so good.
I have a level sequence also, and I want to play it, only when the label is active and the player press the key.
Since it’s not possible to reference a Level Sequence in an actor blueprint, any idea or hint on how to do that?