I’m running into a mysterious scenario here.
When playing in editor the project runs perfectly fine, but when I launch in standalone performance is massively degraded. When using stat Unit I can see that the Draw / memory usage are incredibly high, Even in an empty scene.
I had someone test the same scene / build on another computer and the problem was not there. I also tested in a new empty 5.6 project with no issue. So this is specific to my machine with this particular project. I even went so far as to revert to a few earlier versions of the project when I knew that the issue was not present. The reverted builds still had the same issue with Mem / Draw.
So now I’m stuck wondering what in the world could cause this. Any insight / help would be greatly appreciated.
Here is the play in editor Baseline

