Play in standalone Memory usage / draw calls

I’m running into a mysterious scenario here.

When playing in editor the project runs perfectly fine, but when I launch in standalone performance is massively degraded. When using stat Unit I can see that the Draw / memory usage are incredibly high, Even in an empty scene.

I had someone test the same scene / build on another computer and the problem was not there. I also tested in a new empty 5.6 project with no issue. So this is specific to my machine with this particular project. I even went so far as to revert to a few earlier versions of the project when I knew that the issue was not present. The reverted builds still had the same issue with Mem / Draw.

So now I’m stuck wondering what in the world could cause this. Any insight / help would be greatly appreciated.

Here is the play in editor Baseline

Well I just found the solution.

I deleted the saved / intermediate / binaries folders and had unreal regenerate them and everything is running fine now.

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