I’m using World Composition in a really large world, but whenever I get too far from main level’s 0x0, like X = 921963.9375; Y = 1099480.0, which is on top of tile World_x1_y1, Unreal does not spawn when playing from within editor (in any option available).
If I choose to spawn at Player Start (which is in these coordinates), the camera sticks to 0x0 and nothing happens. If I choose to spawn from camera location and I’m at those coords, also nothing happens.
But if I go to 0x0 and play, everything works as expected and the pawn is spawned. Also in a smaller level it works perfectly. What am I doing wrong?