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PLay in Editor (Network Testing Realy Bad)

Hello when UE 4 was released and up to 4.3 (i belive) it was so easy to test your game with a dedicated server.
You whould check off Use Singel Process and select how many clients you wanted.
It whould launche a dedicated server console and 2 clients for testing.

They joined the dedicated server and it was just a plessure doing Network stuff in UE 4.
Now however as atleast 4.4 this do not work, clients don`t join the server, and testing is a hassel and no fun.
I view this as a bug as the old method was perfect, what happend?

Is the functionality coming back or am i doing something wrong?

This threads deals with some of the issues :slight_smile: