I’m currently having this issue where every time I make a change or even just move a node in my player character and press compile a bunch of other UI widgets and game modes need to be saved. then when I try to play in the editor and save the changes it crashes. I’ve managed to identify that there is nullptr it throws the error in “isdefault” function but I’m not sure where the issue resides in my setup. Does anyone know of this issue?
I’m not sure, but it seems to be a struct variable that you probably changed AFTER you added it to this blueprint. This often leads to various crashes.
Try doing a Refresh All Nodes and compile again.
Also check if your functions have pins called HOTRELOAD_… (if you used a C++ struct) that may have appeared after compiling the source code.
Unfortunately refreshing the nodes did not work. As far as I’m aware it’s not C++ struct I created with unreal and not through VS.
I do have a struct variable on the player that have made changes to after it was added would I have to remove the variable and re-add it?
I’m still getting the issue where it’s prompting me to save a bunch of widgets and game modes when I make a slight change to the player character but for now it seems like the crashing has stopped