I create blueprint projec and config it for ios .
Now I try to play img media source , everything is well on PC, but falid on IOS.
Following is my steps:
1.create blueprint project;
2.config for ios;
3.create media player(auto play when open ) and media texture;
4.create img media source and select img sequence;
5.create umg and select img component as background image, image source is media texture;
6.open media source in level blueprint;
7.package into .ipa;
8.install it on ipad;
9.open the app ,and media texture is black.
Thanks.
update :
now I print media open source return,it always show false on screen.