Play head on the animation timeline of UMG

It would be nice not to have the play head jump back to 0 every time you click on a different animation layer.
I am animating to arms of a clock and trying to set keyframes on two different animation layers in the UMG.
So if I switch from one to the other their play heads jump back to 0 :slight_smile:

Here is an unlisted video I posted just to show what I mean: