Hi epic:
I have upgraded engine from 4.5 to 4.6. And i also active save and compile(BP) setting of BlueprintEditor. But when i started game with mobile preview or standalone mode, game always crashed when blueprint editor wanted to save to temp directory after compilation it.
I traced to source code with debug editor mode. I found both GEditor and GUnrealEd is null, so game crashed with it’s value is null. I know that started game with mobile preview and standalone mode is a new progress. So i guess you guys has kick off editor module with mobile preview and standalone mode for improvement starting game speed, right? So how can i fixed it? Should i always disallow to save blueprint when starting game with both mobile preview and standalone?`Can anyone show me tips?
thanks.
zql.