"Play" from BluePrint_Player, slower then "Play" from Standart Viewport

Hi Guys!

I have some troubles with my game.

When i click on “Play” from the BluePrint Editor the Rotate Animation from my Player is slower and less big in the movement Size, as if i start the Game from the Standart Viewport. There is a difference.

Im using a Timeline to animate a Player Move. The whole Move is a Rotation on the Player Axis Y and a Move on the Z Axis with a Value of 22.5

The Point is, when i click “Play” from the BluePrint Editor then this Animation is much slower and its like the Player only moves maybe 10 on Z.
When i click on Play from the Standart Viewport all is fine and i think that it runs also 1%-2% faster.

The other point is, when i Test Pack the Game for Win64-Bit and close the Editor, then the Game is like when i play from the BluePrint Editor :frowning:
I really dont know what to do, i cant fix it.

And the funny things is, it depend on which BluePrint is open. So when i click on “Play” from my Player BluePrint, its slower. Is another BP open, it can run normaly, like from the Standart Viewport.
So there are some BluePrints which makes the Animation slower, also when the Game is Packed :frowning:

But i think its really just the Animation, the overall Game seams to work fine. MAYBE, im not 100% sure, it also starts to lag a bit. But really just a little bit. Its so less that im not sure.

I tought its maybe beause of the BP Nodes, but also when i collapse them, its the same…
And so far as i know, my Animation is fine. I uploaded a Picture with the Nodes of this little Animation.
Im using this node two Times. For Up and for Down.

Can somebody please help?
Its really bad to make a Game when the Viewports give different results :frowning:

Thanks and Greetings