I want to create an Animation Blueprint Template.
I need to know how to play Blendspace 1D.
I could not find a way in Blendspace1D that would expose the pin like SequencePlayer, so I created Blendspace1D in Template as shown in the following image.
In your ABP’s EventGraph, create a variable called “Speed” - make it a float, then from the
EventBlueprintUpdateAnimation event, set the speed like the snapshot below.
In the BlendSpace - have you made the range cover the speed of your character? I use the range 0-1000 - 1000 is for sprinting - walking is usually around 300.
The settings are like this and there should be no problem.
Now the obvious problem is that Walk is playing when Speed is 0.
I have already done many times to play Blendspace1D with a simple ABP without using the Animation Blueprint Template, and I don’t think there is a problem. I think the problem is not so much my Blendspace1D setup, but rather that I don’t know how to use it with Template.
Yeah if it’s working OK as a simple ABP chances are it will be one of your variables/links not set for the idle - or there is something inherent not passing speed through…