I have arms mesh for the player and 2 guns each of which has its Animation Blueprint and pair of animations for a weapon such as fire, reload, etc. And heads mesh has separate animations for each weapon, e.g. idle animation.
I have a Data table filled with all animations for the player and another table filled with animations for a weapon.
How can I read animations from DataTable and play it as animations for proper gun and arms?
Hi. Sorry if it is a dumb question. I’m new to unreal engine. How did you store animation in the datatable? Can’t seem to find the right datatypes etc. Thanks.
You can use the data table in the anim bp. Just add a variable of type DataTable => compile => select the new variable and select the created animation Data Table