Play Animation with Finished Event calls the Finished node twice

Hi!

I have a Widget Blueprint with an animation:

But it calls the `Animation Finished` event twice.

The animation is:

Any idea about why the `Animation Finished` is called twice?

The same thing happens if I change the call node with a print node:

Thank you!

UPDATE: it is because the construct method is called twice.

If I remove the `In Widget to Focus`:

Now, it only called once.