What I have is very simple. I have imported a very simple animation. Now I have a box trigger at player start, so when the player starts the game, the animation should be played.
The scenario I have is that I imported a character that I animated in Blender, but had to animate the cloth parts individually, since they are static meshes made in another software. So the character plays it’s animation, and each individual cloth part plays it’s individual animation. This is all well and fine; I import the character to Unreal along with the seperate clothes and set the animations and it works. But, when the player triggers another event, I want the character to play another animation in the Level Blueprint, if possible.
Im not sure how to get by with that at this point.