Hello all! What i’d like to achieve is for my character to throw a punch when the left mouse button is clicked. To do this, I’ve been trying to do a simple BP to BP communication where I have a reference to my animation BP from my character’s BP. From there, I simply set a bool to true which will trigger a transition in my animation state machine, therefore throwing the punch. The problem is that I get an ‘Accessed None’ error because there is no default value for the blueprint reference. How can I set a default value when there is nothing to set? Someone please help.
I looked at the documentation here Direct Blueprint Communications | Unreal Engine Documentation
Where it says ‘Specifying the Blueprint Instance’ is where I start running into trouble. I created the variable and made it public by clicking the eyes. The problem now is that I can’t find what I need to select for the default value so this thing will work. I need to select the FighterNoWeaponAnim blueprint somewhere but it’s not showing up! Grrrr!