I am adapting the Third Person Character blueprint and using a skeletal mesh with animations from Mixamo. I have created an animation blueprint and animation blend space which work fine, however the jump animation gets wonky when triggered.
The animation starts with a crouch, but because of how the Jump function works the character starts the animation already in the air. To overcome this problem I created my own jump function which plays the animation, calls a delay for half a second, then launches the character into the air.
The trouble is now, once the jump finishes, all movement animations stop and the character glides around instead of walking or running!
It is definitely the Play Animation node that is causing this, but I can’t seem to find a solution.
Has anybody else experienced this problem, or have suggestions on what I could do to solve this issue?