Play Animation Node Speed input (UMG)


It would be nice if there was a “playback speed” float input in the Play Animation node (in the UMG blueprint). So if the input is a float of 0.5 the animation would take double the time to finish, or if the float is a value of 2 the animation would run twice as fast.
Something like this:

Yep, isn’t that just one float value in umg sequence player for tick function? should be easy to implement.