Play animation node resets morph targets to default?

my character with changed morph target parameters at the beginning of the game plays an animation using the play animation node. After that all the morph target parameters are set to default. Does someone know how to prevent this?


Couldn’t find anything on the internet so will post my solution here.

Hey, you solution doesn’t display. Could you please tell us how to fix it? Or refresj the link? Thanks!