Play animation node breaks anim graph logic

  1. Safety switch operation
  2. Play firing animation
  3. Anim graph

I have coded a safety switch logic that interpolates a float from 0 to 1, and the animation graph reads that and rotates the safety switch on the weapon according to it. That part is working until I fire, then the animation stops reacting to the float value changing, but the float processing still works.
If someone could provide insight on how to fix that it would be really helpful.


Fixed it. For anyone else with a similar problem, you have to put a set animation node with the weapon’s anim blueprint in it after the montage so the original system kicks in again.