You can do that with montages -> use a “montage play” node to play the montage + a “montage is active” node to check if it’s finished -> after that just use bool vars and branches ![]()
Here you learn everything about animations:
You can do that with montages -> use a “montage play” node to play the montage + a “montage is active” node to check if it’s finished -> after that just use bool vars and branches ![]()
Here you learn everything about animations: