Hi! I’m sure this one will be an easy one
So what I am attempting is to make a character pickup a ball on the ground. I have started off by using the 3rd person game template.
So I created the ball and put a box trigger around it. I set up an event in the level blueprint that handles when my character overlaps with the balls trigger sphere, so it pops a message on the HUD saying “Press F to Pick Up”. From here, I need to make it so when the character is within the trigger sphere AND presses F it will play the ‘Pick Up’ Animation Sequence I’ve created.
In my efforts I’ve managed to get it working to the point where my character plays the animation, and then no longer returns to the idle/run/walk state and begins gliding around. But forget that I mentioned that, because I deleted all my attempted code for a fresh start.
So, my question is, what will I need to put in which blueprint to achieve this?
Just on a side note, please don’t link me to the set of youtube tutorials by Unreal Engine, because I assure you I have watched them - twice, and those tutorials are slightly different to what I’m attempting to achieve today, but is enough to throw me off. I’m new to UE4, and after following many tutorials I’m starting to be able to do stuff on m justy own now - just - this has me stumped
I intend to make the character throw the ball afterwards, but I should be able to work that out for myself after I get the pick-up working.
Thanks in advance for any help