I do simple montage (one animation) and use in MyCharacter BP “Play Anim Montage” (self) on Begin Play but not works. what i miss?
for play this animation works “Mesh”->Play Animation but i going to need play some montages in this way.
I do simple montage (one animation) and use in MyCharacter BP “Play Anim Montage” (self) on Begin Play but not works. what i miss?
for play this animation works “Mesh”->Play Animation but i going to need play some montages in this way.
Could be a couple things.
make sure you’ve specified on the Play Anim Montage node WHICH montage to play
make sure you’re feeding an active slot! A montage needs at least one slot name, and you have to make sure the output of that slot is actually being fed to the anim graph (either outside the state machine, or inside the state machine in an active state at the time the montage is played).
Otherwise, the anim montage will play, but you won’t see it because your state machine won’t have blended the output of that montage into the final pose.
i think is a concept fault then, i not have the montage in any anim graph, will try that thx.
Wanted to emphasis this point - I had it almost working myself but had it inside a state that wasn’t necessarily active when it went off so it looked like it wasn’t working. Moving it outside of the state machine worked perfectly for my purposes.
So that’s something to watch out for!
Had the same problem. This solved it for me:
It’s also explained in this video: https://www.youtube.com/watch?v=6aZb…EvXis&index=20
I recommend the rest of the videos in the playlist. They are well exaplained. Really good intro to animation system.