Hi everyone, Im just trying to setup an animation as soon as the player pick up a weapon or item. The Play Anim Montage is located to each item has to be collect, the function is called but nothing happens… animation not shown. Im using the default FPS system in UE5.
Any advice please?
Many thanks
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i think thats the wrong node, for montages you need the one that has the clock:
mmhh… ok but Im not in the BP_player_character so how can I retrieve the skeletal mesh component?
you need blueprint communication/casting
Im into BP of another actor… you mean “CastTo BP Player”?
Because i think it’s not possible to retrieve the skeletal mesh, could you please show an simple schematic example?
I did it but I got his error and animation of course didnt start:
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetChildComponent_ReturnValue”. Node: Destroy Component Graph: ReleaseWeapon Function: Release Weapon Blueprint: BP_FirstPersonCharacter
are you sure this method properly work in combination with Anim_BP?