Hi Guys!
In order to get the effect of emergency lights going slowly lower and higher in intensity over the whole scene I animated a blueprint actor with two light sources in an actor sequence (https://docs.unrealengine.com/en-US/…nce/index.html) within the blueprint.
When i hit play in the editor it works fine but it is not functioning when playing level sequence.
I can not manage to trigger the animation/event to play in level sequencer.
I think there could be a solution here
https://docs.unrealengine.com/en-US/…ent/index.html
or here
https://docs.unrealengine.com/en-US/…her/index.html
but i am an absolute noob in blueprints/nodes i can not figure out the details.
Can someone please help?