In order to get the effect of emergency lights going slowly lower and higher in intensity over the whole scene I animated a blueprint actor with two light sources in an actor sequence (https://docs.unrealengine.com/en-US/...nce/index.html) within the blueprint to use the working blueprint several times in the scene.
When i hit play in the editor it works fine but it is not functioning when playing level sequence.
I can not manage to trigger the animation/event to play in level sequencer.
I think there could be a solution here
but i can not figure out the details.
Can someone please help?
Tried to create a custom event in event graph… don’t know if this can work
this is the blueprint wiht actor sequencer for two light sources