Hello, sadly the “hovered sound” doesn’t work when I navigate through my buttons using my gamepad, is there a simple solution to this?
If you make a custom widget bp for your button, you can override the “On Focus Received” to play a sound. Will that work?
Jumping in late to this thread 6 years late, but couldnt find answer online or in forums, but if anyone’s still looking for a solution on playing sounds during UMG navigation in Unreal Engine 5.4.2 here it is.
Its not great but it works.
To set this up, go into your UMG’s function overrides and select OnPreviewKeyDown
. Inside that, you can add a branch to check if the key pressed matches your navigation keys (like Left
, Right
, Up
, or Down
). When it does, use a Play Sound
node to trigger your sound cue.
Be sure to leave the node’s handling set to Unhandled
so it doesn’t interrupt the input flow. This should ensure the sounds play smoothly with each navigation press.
Hope this helps anyone still tackling this!
Tks this works