Trying to implement the idea of the thread title using Blueprint, which actually seems a little un-intuitive to me at the moment.
The idea is to set up a Blueprint where you can specify both the sound (that loops) and the input key, in the construction script area. Then in the event graph I am trying to set things up so that when you press the key, the sound is played continuously until you let go, when it will stop.
This does not seem straightforward with what is available. Any tips on how to complete this seemingly simple task? The audio capabilities don’t seem to have a way to “stop” a sound that is playing.