Hello
I have here an AI system that chases players (multiplayer game).
As soon as it catches a player it plays a kill cutscene and applies the rest of the logic behind it. I noticed that the cutscene starts on the player who represents the server and on the client caught by the monster. how to play the cutscene only on the player caught by the AI ? thank you
AI runs on the server.
When the AI catches the player on the server get a reference to the player. Use the reference to RPC (Owning client). Have that RPC execute the cutscene.