PlatformerGame Controls


I’m currently building a prototype platform game and I’m studying the PlatformerGame sample project that UE4 Provides.

The bit I’m stuck on is where is the blueprint that controls movement. I just can’t find them.
This also goes with the jump and the slide controls. I know the inputs were set in project settings, but I can’t find them within the blueprints where they are used. Would you guys know where to find them?

It be something I don’t know or I’m completely blind.


This is a C++ project. The movements are all bound in the PlatformCharacter file and under the
void APlatformerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) function.