Platformer Playground

Wanted to create a thread and share some of my creations!

Would also love feedback and ideas on things that would be cool to add to the project/template.

First up we got some Quicksand Gameplay! Works for players and world objects alike!

Next up, Jelly Springboard Thing! Useful for all your bouncy needs

Having fun with Gravity Fields!

Physics & Puzzles?

Pressure Plate Shenanigans’

Best means of transportation!

These are all short clips, but hopefully enjoyable!
Taking a lot of inspiration from Zelda and Mario games, with some of my own ideas mixed in.

If you got this far, thank you! Any feedback is greatly appreciated :heart_hands:

I can’t stop making a bunch of puzzles with these pipes!


Got side tracked working on the Camera System for the template.

Managed to create a library of functions that handles world to screen vector translations without the unreal engine Matrix operations, coordinate space transformations and memory touches!
Think ProjectWorldToScreen functions on player controller, but x5-x15 times more performant.

My library only uses simple vector operations and performs basic arithmetic calculations (Dot products, sine, cosine, tangent).

So, with as little as 2 inputs (Vector and Rotator) I can check if a target is on screen, or customize it even further to check if an actor is “near” the screen edge. Supports all aspect ratios, frame rates and FOV values, as well as custom boundary (making all math behave like the edges of the screen is smaller or larger than they actually are, with a single float variable).