I was thinking how to deal with different content for different platforms. Lets say that my project has Android and Windows targets. Android will be using different content sometimes, because of platform limitation etc. I would like to also exclude things used only in one platform from building in another. For example Android app should not contain high resolution windows textures, high quality models, some effects, (steam libraries?). And windows should not contain android content.
- [Andrew Hurley answer from HERE] would be nice tip, but I’ve faced the same problem as Eduard Gotwig. It always returns Windows.
- Next, [I’ve found THIS]. Mentioned preprocessor directives would be great solution! But those are not accessible from blueprint
So is there any way to create platform specific content which will be built only on desired platform?