Hi, I have a problem, the movement left-right is not functionnal. Can I help you ?
MovePlatformLeft()<suspends>:void=
StartPosition: vector3 = PlatformElem.GetTransform().Translation
EndPosition: vector3 = vector3{X:=PlaformPositionTo, Y:= StartPosition.Y, Z:= StartPosition.Z}
loop:
var CurrentPosition: vector3 = PlatformElem.GetTransform().Translation
if (Distance(CurrentPosition, EndPosition) > MarginPosition):
NewPosition: float = CurrentPosition.X + IncrementMovementSpeed
PlatformElem.MoveTo(vector3{X:=NewPosition, Y:=CurrentPosition.Y, Z:=CurrentPosition.Z}, PlatformElem.GetTransform().Rotation, MovementOvertime)
PlatformElmReversed.MoveTo(vector3{X:=NewPosition, Y:=CurrentPosition.Y, Z:=CurrentPosition.Z}, PlatformElmReversed.GetTransform().Rotation, MovementOvertime)
else:
MovePlatformRight()
MovePlatformRight()<suspends>:void=
StartPosition: vector3 = PlatformElem.GetTransform().Translation
EndPosition: vector3 = vector3{X:=PlaformPositionToBack, Y:= StartPosition.Y, Z:= StartPosition.Z}
loop:
var CurrentPosition: vector3 = PlatformElem.GetTransform().Translation
if (Distance(CurrentPosition, EndPosition) > MarginPosition):
NewPosition: float = CurrentPosition.X - IncrementMovementSpeed
PlatformElem.MoveTo(vector3{X:=NewPosition, Y:=CurrentPosition.Y, Z:=CurrentPosition.Z}, PlatformElem.GetTransform().Rotation, MovementOvertime)
PlatformElmReversed.MoveTo(vector3{X:=NewPosition, Y:=CurrentPosition.Y, Z:=CurrentPosition.Z}, PlatformElmReversed.GetTransform().Rotation, MovementOvertime)
else:
MovePlatformLeft()
The movement left functionnel, but right movement not working.
the variable IncrementMovementSpeed, MarginPosition, MovementOvertime, PlaformPositionToBack implement in UEFN.