Hey guys, I’ve been working like crazy over the last couple weeks on this game. I came up with the idea for it when I was bored sitting in the shade of a tree and thinking back to my childhood.
The idea is that a plastic army guy falls out of the toy box into the real world. in the beginning a toy box falls to the side of the road spilling everywhere. The chaos is meant to look all COD/Michael bay crazy. I’ve only begun working on the first level, but I feel like as soon as most of the game assets have been refined, and the mechanics have been set in place, the rest of the levels will be a lot easier.
There are a couple of things I want to do with it. I want it to be a parody of the stereotypical COD shooters. I want to capture that childhood experience in a re imagined visual sense. I want to have some survival maps, and a few levels of a single player.
EDIT: completed environment for first level, fixed foliage, realtime lighting, various improvements. Now on to level two! (as well as working on gameplay mechanics)