Plastic SCM Source Control Provider

Also, I am not entirely sure on how to do that:

  1. it would probably not be possible to add the auto-detection. I mean, I could try to check for a workspace in each plugin of the project (in GamePluginsDir()) but this could lead to multiple workspaces found, and it would not be what everyone whants
  2. would you accept a simple EditBox in the Connect to Source Control screen where you could change manually the path to the root of the project, to switch to a subdir?

Cheers!
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I was going to add it to GitHUB, but decided too ask if it was going to even be possible first, so i will do that.
I think having the option to enable/disable plugin mode, and select a plugin folder would be fair, i sort of expected that would be the case.