Plastic Gluon setup (using Plasic Plugin)

So I’m using a trial version at the moment and want to test Plastic Gluon integration with the Engine using a Plugin GitHub - SRombauts/UE4PlasticPlugin: Official Plastic SCM Plugin for Unreal Engine 4

I’ve been looking around, and Git is usually the popular Source Control that is talked about. I would like to have a intallation process using Plastic Gluon which is the more artist friendly method of a Source Control setup. Do I technically need PlasticSCM?

I usually get this error when I try and connect my Project to a Source Control.
Error Failed to enable Plastic source control. You need to initialize the project as a Plastic repository first.

Thanks,
P

Yes, you need PlasticSCM to manage the project proper. Gluon is only for those who just need to work on raw assets. You cannot for example create branches in Gluon.