Planting the Spike: Celebrating VALORANT on Unreal Engine


Attention agents: the brand-new 5v5 tactical shooter VALORANT, from Riot Games, officially launched to rave reviews on June 2. In celebration of their release, we’ve collaborated with Riot to take you behind-the-scenes of VALORANT’S world.

Check back on our channels each day this week to explore how their team brought the competitive spirit to VALORANT:

Tech Blog: VALORANT’s foundation is Unreal Engine](VALORANT’s foundation is Unreal Engine - Unreal Engine)
Wednesday, June 17
VALORANT relies on Unreal Engine to provide a solid baseline that enables the studio to focus energy on the game’s key differentiators. Check out their tech blog to find out more about their strategy.

Inside Unreal: VALORANT’s Performance Requirements - Watch it now!
Thursday, June 18
VALORANT is a free, 5v5 tac-shooter matchup to plant or defuse the Spike, developed by Riot Games. On Inside Unreal, Riot’s Principal Software Engineer, Marcus Reid, talks about VALORANT’s performance requirements in three different scenarios: The server, low-end player hardware, and high-end player hardware. Marcus will detail each configuration’s unique challenges and demo several engine optimizations they’ve made!

Meet Someone Epic: Riot Games’ Principal Software Engineer Marcus Reid](https://www.instagram.com/stories/highlights/17959588228322063/)
Friday, June 20
In a casual interview, meet one of the many individuals responsible for engine development, as well as supporting non-engineering content on VALORANT. Before joining Riot Games in 2017, Marcus worked at The Coalition for two years as an engineer on Gears of War 4 and Gears of War Ultimate Edition. Join us on Instagram where we’ll have rapid-fire questions and get to know Marcus better!