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Plans to implement caustics?

I’m pretty sure this is not possible at the moment unless I’ve missed something.

I think it’s a no-brainer, considering the fact that we have PBR system now.
Here are some caustics baked on to the lightmap in assassins creed unity:
Check out the video at 2:23
[video]https://youtu.be/RpJ6GICqQyc?t=141[/video]
Here is a screenshot for the lazy:
c1f0e81e1fd7d0c75c9bea15824c03559604194e.jpeg

And I feel it helps ground glass materials as well specially for stuff like bottles, glass sculptures and so on.
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Does anyone know if there any plans to implement this? What are your workarounds right now? I personally try to avoid any glass structures since I haven’t found any way to make them look integrated with the environment.

Most of the time it’s not noticeable so people don’t pay much attention to that feature.

I can see how that might be the case in a videogame, but for archvis it’s more noticeable imo, that’s why I posted this here. As soon as you have a glass on a table you notice how it looks very off because the shadow it casts makes no sense.

You could definitely fake this with a light function, could be worth having a look into!

That would be nice but better reflections on mirror and glass trumps caustics imo.