I’ve decided to start with a small simple project which would be somewhat of a clone of joust. So there’d be 2 way horizontal input and a flap button.
I’ve been exploring the samples and checking out the forums and I can’t seem to come to a conclusion as to whether I should be using a character or a pawn for the bird.
There seems to be a lot of things that come for free with a character and also tradeoffs as it’s more rigid to do things that aren’t geared towards a humanoid third person or first person free camera game.
I’m also lacking documentation on what are the basic components needed to simply have a static mesh move with a camera component and what should be parented to what in the component list.
I’d like to hear some thoughts as to how someone with more experience might evaluate this.