Our first location is a planet called “New Skylake”. Here are some shots from it. Our primary goal is to have solid 90fps so lighting is pre-baked and we try to optimize as much as possible to have room for characters and different FX. So far everything is textured 100% with Substance Designer. Planets are also fully procedural and you can read more of our system here: Procedural Planets for Epic Skies
We are using a lot of tileable textures and fastest way for us is to make them in Substance Designer.
We also made a trailer for this location that you can find in our twitter. Here are few stills from that. Note that some aspects are already changes from that. It was just a simple Sequencer camera fly-through.