Planetrism - VR Project

After a small break we are back developing this project. I changed the whole lighting from static to fully dynamic because the level is now 4km x 4km and player need to be able to build outposts so dynamic was a way to go. It was a pretty huge optimizing task to keep things still running smooth in VR.

A lot of people are saying that you don´t want to use dynamic lighting with VR because it cost too much but with some trade offs you can do it at least on hi-end VR. Sure static lighting looks good with a nice indirect lighting and so on but dynamic gives much more freedom with basically everything. With dynamic lighting we also now have a choice to run dynamic day and night cycle that really looks mesmorazing in VR with volumetric fog. I´m planning to write more detailed guide for lighting in vR.

Here are few shots from the new level and 360 shots can be found here: https://www.artstation.com/artwork/l8AeO