Further experiments with cinematic planet rendering - trying to get the clouds to cast proper shadows on the planet surface. Ended up displacing cloud meshes in Blender, then importing into UE - in total - three spheres of clouds: 1x displaced mesh, 1x masked texture sphere and 1x translucent texture sphere for depth. Kinda worked OK… but still could be better.
Does anyone else have any other ideas or workflow suggestions for distance clouds like that? I’ve been playing around with the volumetric clouds, but it’s kind of been difficult to work with at these scales…
Artstation: ArtStation - Planet Earth in UNREAL ENGINE 5