Planet Experiments in Unreal Engine 5

Further experiments with cinematic planet rendering - trying to get the clouds to cast proper shadows on the planet surface. Ended up displacing cloud meshes in Blender, then importing into UE - in total - three spheres of clouds: 1x displaced mesh, 1x masked texture sphere and 1x translucent texture sphere for depth. Kinda worked OK… but still could be better.

Does anyone else have any other ideas or workflow suggestions for distance clouds like that? I’ve been playing around with the volumetric clouds, but it’s kind of been difficult to work with at these scales…

Artstation: ArtStation - Planet Earth in UNREAL ENGINE 5

I unforuntately dont have an answer for the cloud problem but I’m curious, what is that bright blue section in the middle meant to be?

Asking as a bonafied LTowers fan :sunglasses:

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The texture maps here are from the NASA blue marble project - the light blue parts are just lighter tropical areas of the ocean - shallower water basically…

See I knew that. Just wanted to make sure you knew it too. Ya know?

Didn’t realize it had such a beautiful effect even from outerspace :slight_smile:

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