well I’m trying to build a game that a jumps from planet to planet but in unreal the tessellation only goes up to 5 so that map doesn’t look like a sphere but more like as if it were made of squares. so i was wondering if there’s a way around that?
well I’m trying to build a game that a jumps from planet to planet but in unreal the tessellation only goes up to 5 so that map doesn’t look like a sphere but more like as if it were made of squares. so i was wondering if there’s a way around that?