Plane that follows camera movement - example provided

In UE4 how do you make a plane the full size of the viewport and fixed distance from the camera that follows the movement of the camera exactly like the example animated gif below which I think was done in blender.

UkvYr

We get the position / size of the image by building a triangle:

  • Get a vector in front of the camera.
  • Multiply the length of that vector from camera against TANd( field of view / 2 ) to get the opposite side length (width of the plane at distance).
  • To get the height just divide the width with the aspect ratio of the camera.

CameraImage

For further reading: Pythagoras

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Thanks for the reply, I am sorry if I did not explain myself well.

I want the plane to move with the camera as per my first post, so that the plane is always full screen and infront of the camera.

I want to have fullscreen video plane compiled for Quest 2 headset so that no matter which direction I move my head with the Quest 2 on the video plane is always full screen in front of the camera.

I hope this is clearer.

Attach the plane to the camera?