So i added some nice physics to my plane. Now it rotates around on the pitch axis upon activating an impulse.
But, now it seems that the spring arm and camera have lost completely track of the player character. The plane rotates but the other control inputs (input axis) made themselves independent of the plane.
Where is the error?
I think it has something to do with physics enabled. When i turn it off i can control the character again correctly.
IS there a way to circumvent this? I really want angular impulses on my plane. Blended animations are not that what i want.