Plane displacement by given world location

The best for UE5.0 (version tag, doesn’t work)

Hi, im working on my own landscape system. For now i create it by blocs (like minecraft). But i want to change it to one big plane that will transform at given XY location to gived Z location / or at XYZ location with some given alfa.

If the plane has enough geometry, you can just use world offset to get the Z location to change based on a texture map, for example.

It’s what I’m doing here: