Plane Axis changed on different engine revision?

I’ve got a paper 2d project started on ue4 revision 4.19, after doing some good work I decide to migrate it over 4.22 and I encounter the surprise of the Axis being different and also my sprites looking darker on 4.22… so I was thinking it maybe related to the axis change… On 4.19 (Front view-Ortho) Z is Up and X is horizontal, but on 4.22

on the same view, Z is Up and Y is horizontal (see attached screenshots).
I’m wondering if it maybe a way to changed it like 4.19 or I guess I have to live with it.