Planar reflections on translucent material

try a capture to 2D or capture to 3D, which is a cube…it involves render targeting

…or ray tracing reflections

Hello. I wonder if there’s a way to get real-time reflections on translucent materials such as glass.
When i make a square reflection capture it does give me a reflection but it’s not in real-time and planar reflection doesn’t seem to work on it.

i tried turning on ray tracing in project settings, ray tracing reflections in post processing and ray tracing reflections on the planar reflection capture + glass material but it still doesn’t reflect anything

Did you build lighting again? Try restarting the engine too. It might require it for it to function. Or do the translucency for the model in Blender or an external program.