I mean without any FOV shenanigans and before I had the idea of using reflection vector (which is kinda the obvious way but i’m new to this) I managed to get this far using some of my own code in combination with code i got from this thread Creating a mirror using Scene Capture 2D actor? - #2 by Lovecraft_K
But it’s got some problems, mainly the fov thing and how the Z height is currently handled.
It’s kinda the same concept as rotation vector really but instead of just rotating i’m also panning, it is working out pretty decently for the Y axis motion