wth. you know what? i think your translator is really bad. your posts read really weird. there’s no way you could teach me anything. you haven’t done or tried anything. lol (i uber translate myself)
yes. it took me too long to figure this out. i tried the keyhole method. i thought it could be cheaper to render, but it simply doesn’t work. this viewport “trick” was in the back of my head. it renders the full mirror scene tho. a penatly i tried to avoid.
i doubt you can manage that, but if you find the directional math to turn the mirrors go ahead. post it in your thread or in here. i can’t figure this out. nothing to “master”, you know?!? it’s just complicated blueprint math with multiple directional vectors to get the dutch angles into the camera. ![]()