There I was , so excited in taking 4.14 preview for a spin, and 2 things happened. One, the light emitting particle system was making all my point lights blink, and then secondly NO planer reflections. The option to turn it on in optimizations int he project settings is gone!
Well I found the “Support Global clip plane for Planer Reflections”, and it has been and is enabled. BUT it’s not working properly
Maybe I’m missing a few extra settings, but the reflections are horrible and the clipping is even worse.
Angle seems to be off, the reflection is smeared, and then abruptly blurry.
Here’s the same scene in 4.13. Still a few issues (back wall reflecting odd shadow (I’m thinking it’s a triangulation thing)), but as you can see, no clipping and no abrupt blur, and it is correctly updating as if you look at a certain angle you see a pawn being animated.
Does the mirror have a roughness of 0? In 4.14, planar reflections get faded out if the surface is rough (since planar reflections can only do sharp reflections).
The first screenshot looks a lot like SSR with the way the reflection fades out roughly where things go off-screen.
Hey James, at this point, can you post on the AnswerHub and we can investigate and see if we can help you get this sorted.
Some things for you to check on your end would be to see if this is happening in a blank project as well as your own project. Any screenshots for comparison would be helpful along with any settings you’ve adjusted for the Planar Reflection.
It may be worth setting up a Post Process and disable SSR and any Reflection Captures so that you only see the PR being represented. Once you’ve posted, please post a link here and I’ll assign myself to follow up.