Planar reflection actor bug

Because fortunately for my specific project at this time, it’s not.
I’m using it for lake reflections and don’t necessarily ‘need’ to have more than one.
If I decide to I’ll just have them all at the same height.

I’m sorry to hear you almost lost a client due to this issue. I’m also really surprised to hear they were willing to drop the entire project for table reflections that wouldn’t be 100% accurate.
I wouldn’t go as far to say that you can’t rely on the engine for professional projects. I sounds like you’re coming from an offline rendering background I’m assuming? Working with game engines is definitely a challenge and you’ll always run into bugs and issues and sometimes you’ll have to figure out creative solutions to go around them, which can sometimes be fun. :slight_smile: